-- Objects on Water				

				GT = {};
				GT_t.ws = 0;
				
				set_recursive_metatable(GT, GT_t.generic_ship)
				
				GT.visual = {}
--Shape EDM name
				GT.visual.shape = "rowboat3-vessel_LOD0-4"
				GT.visual.shape_dstr = "rowboat3-vessel_LOD0-4"

				--GT.snd.engine = "Ships/speedboat";
				--GT.snd.move = "Ships/speedboatMove";
				GT.life = 4
				GT.mass = 5
				GT.max_velocity = 10
				GT.race_velocity = 10
				GT.economy_velocity = 5
				GT.economy_distance = 300000
				GT.race_distance = 200000
				GT.shipLength = 2.26
				GT.Width = 1.8
				GT.Height = 1
				GT.Length = 1.7
				GT.DeckLevel = 0.5
				GT.X_nose = 1.5
				GT.X_tail = -1.5
				GT.Tail_Width = 2
				GT.Gamma_max = 0.35
				GT.Om = 5.0
				GT.speedup = 8.0
				GT.R_min = 20
				GT.distFindObstacles = 50
				
				GT.airWeaponDist = 0
				GT.airFindDist = 0
				-- weapon systems
				
--Use this name for your folder inside Liveries
GT.Name = "rowboat3-vessel"

--Name that will appear inside ME
GT.DisplayName = _("*rowboat3 (vessel)")
				GT.Rate = 0
				
				GT.DetectionRange  = GT.airFindDist;
				GT.ThreatRange = GT.airWeaponDist;
				GT.Singleton   ="no";
				GT.mapclasskey = "P0000000634";
				GT.attribute = {wsType_Navy,wsType_Ship,wsType_CivilShip,wsType_GenericCivShip,
								"Unarmed ships",
				};
				                
add_surface_unit(GT)

