-- Objects on Water				

				GT = {};
				GT_t.ws = 0;
				
				set_recursive_metatable(GT, GT_t.generic_ship)
				
				GT.visual = {}
--Shape EDM name
GT.visual.shape = "leusden-F"
GT.visual.shape_dstr = "leusden-F"

				GT.life = 3
				GT.mass = 1
				GT.max_velocity = 15
				GT.race_velocity = 15
				GT.economy_velocity = 10
				GT.economy_distance = 100
				GT.race_distance = 100
				GT.shipLength = 1.0
				GT.Width = 0.8
				GT.Height = 1
				GT.Length = 2.6
				--GT.DeckLevel = 12.5
				GT.DeckLevel = 0.5
				GT.X_nose = 0.5
				GT.X_tail = -0.5
				GT.Tail_Width = 1
				GT.Gamma_max = 0.5
				GT.Om = 5.0
				GT.speedup = 1.0
				GT.R_min = 200
				GT.distFindObstacles = 50
				
				--GT.numParking = 1
				--GT.Plane_Num_ = 0
				--GT.Helicopter_Num_ = 0
				--GT.Landing_Point = {0.35, 7.92,-3.75} 
				
				--GT.LSOPosition = {81.236, 24.0, 28.497, 10.0, 0.0} 
				
				
				
				GT.airWeaponDist = 0
				GT.airFindDist = 0
				-- weapon systems
				
--Use this name for your folder inside Liveries
GT.Name = "dutch-leusden-furled"

--Name that will appear inside ME
GT.DisplayName = _("*sailship - Dutch Leusden furled sails")
				GT.Rate = 0
				
				GT.DetectionRange  = GT.airFindDist;
				GT.ThreatRange = GT.airWeaponDist;
				GT.Singleton   ="no";
				GT.classkey = "object.ship";
				GT.mapclasskey = "P0000000634";
				GT.attribute = {wsType_Navy,wsType_Ship,wsType_CivilShip,wsType_GenericCivShip,
								"Unarmed ships",
				};
				                
add_surface_unit(GT)

