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-- file prepared: 8 February 2025 20:14:03.127, using fd705a
-- run: for release on 8 February 2025
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1. DCS 'AI Asset' for the j35
Background
Welcome to this 'AI Asset' for the saab_j35_draken for DCS world.  This is not a 'mod' as such, but rather a low-poly model, with no animations, and no cockpit (nor cockpit systems).
It's meant as a simple aircraft model of the j35 as an AI opponent and target to fly against to include in missions, by spawning in-flight.


2. Artistic credits
item: base_mesh ("Saab J35 Draken")
type: model
artist: Captain_Ahab_62 
website: (licensed_under_cc.) https://www.thingiverse.com/thing:3556623
licence: This thing was created by Thingiverse user Captain_Ahab_62, and is licensed under Creative Commons - Attribution
For the Saab J35 Draken, modifications made to the artist's original model included separating the cockpit class to apply a glass texture, as well as separating and texturing separately the engine inlet and engine exhuast. A pitot tube was added, as well as the 'optical sensor, in the lower nose section.  Also as this was originally an .stl model with no textures, the texturing, the livery, is not part of the original model.


3. Performance and Calibration disclaimer
This is not an accurate flight model which is aligned with the actual real-world performance of this aircraft.  The values used in the 'aircraftname.lua' file are not based on any technical, military or restricted content related to the aircraft, nor are they derived from real world operation or testing.  The values for 'aircraftname.lua' are based on publicly available data (examples: airframe dimensions, weights, engine type/power, operating speeds and altitudes).
Values for the following were obtained from Wikipedia: the maximum speed of the aircraft, its climb rate and service ceiling as well as aircraft attributes such as engine thrust, weights, wing surface area and other aircraft dimensions.
Estimates for the following were obtained from Google AI search queries, or Google Gemini queries: sustained turn rate performance, operational g limit, stall speed, altitude at which maximum speed is attained, maximum speed at sea level.
Values for the engine table and for the aerodynamics table were refined by in-game testing, with the objective of permitting the user to fly the aircraft in DCS World as 'player' to the max velocity, and service ceiling corresponding to the aircraft as found on the sources disucssed above.

Enjoy!


to see what's in the pipeline https://www.youtube.com/@halfscience9981/videos 

See you in the DCS skies!!
