--
-- file prepared: 4 September 2025 20:41:19.815, using fd689c
-- run: for release on 4 September 2025
--

1. DCS 'AI Asset' for the Javelin
Background
Welcome to this 'AI Asset' for the Gloster_Javelin for DCS world.  This is not a 'mod' as such, but rather a low-poly model, with no animations, and no cockpit (nor cockpit systems).
It's meant as a simple aircraft model of the Javelin as an AI opponent and target to fly against to include in missions, by spawning in-flight.


2. Artistic credits
item: base_mesh
type: model
artist: Captain_Ahab_62
website: (licensed_under_cc.) https://www.thingiverse.com/thing:3640561
licence: https://creativecommons.org/licenses/by/4.0/
[edits made to separate various elements of the aircraft, from the original single mesh, then reassembled, so that these various elements may be textured separately.  Such examples might have included: glass canopy, canopy frame, nose, engine nozzle (exhaust), engine intake, and occasionally sections of the fuselage, tail and wing to permit the placement of a roundel or other identifying image such as a service/squadron designation or registration serial number.]


3. Tacview
Tacview note...
If you wish to play back a mission in Tacview, and would like a model for the Javelin appear in the Tacview mission playback, the 'Shapes' folder contains an '.obj' file (the aircraft model), and also an '.xml' file (necessary, so Tacview has a reference in it's database to load the model).

	In your Tacview installation, place the '.obj' file in the folder...

		Windows(C:)>ProgramData>Tacview>Data>Meshes

	Then, also in your Tacview installation, place the '.xml' file in the folder...

		Windows(C:)>ProgramData>Tacview>Data>Database>DefaultProperties

If all works, then when you replay the mission in Tacview, the Javelin model should automatically be selected by Tacview as the model for the replay.


4. Performance and Calibration disclaimer
This is not an accurate flight model which is aligned with the actual real-world performance of this aircraft.  The values used in the 'aircraftname.lua' file are not based on any technical, military or restricted content related to the aircraft, nor are they derived from real world operation or testing.  The values for 'aircraftname.lua' are based on publicly available data (examples: airframe dimensions, weights, engine type/power, operating speeds and altitudes).
Values for the following were obtained from Wikipedia: the maximum speed of the aircraft, its climb rate and service ceiling as well as aircraft attributes such as engine thrust, weights, wing surface area and other aircraft dimensions.
Estimates for the following were obtained from Google AI search queries, or Google Gemini queries: sustained turn rate performance, operational g limit, stall speed, altitude at which maximum speed is attained, maximum speed at sea level.
Values for the engine table and for the aerodynamics table were refined by in-game testing, with the objective of permitting the user to fly the aircraft in DCS World as 'player' to the max velocity, and service ceiling corresponding to the aircraft as found on the sources disucssed above.

Enjoy!
