inherit = "Aircrafts/Engines/HelicopterEngine"
wave = "Effects/Aircrafts/Engines/EngineGE"
inner_radius = 50
outer_radius = 700
cone_inner_angle = 60
cone_outer_angle = 120
cone_outer_gain = 0.2
direction = {1, 0, 0}
attack = 0.1
release = 0.3
pitch = 1.2
gain = 0.8

